Whatnot

Challenge
Re-imagine the social marketplace experience, and expand from the mobile device to a more comprehensive "10ft experience"
Whatnot is a live-stream shopping platform where sellers auction collectibles and everyday goods in real time. The challenge was to imagine how the experience could transcend the phone into something more shared, ambient, and social.
We were given six weeks to go from research to a high-fidelity prototype, working in a cross-functional team of three designers.
Work under NDA
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